Week 10 – Principles of Animation, Part 2

In this week, I continued learning about the 12 principles of animation and learned the bone rigging animation technique in unity. This week we covered the rest of the 12 principles of animation which included arcs, secondary action, slow in/slow out, timing, exaggeration, appeal and solid drawing. Arcs Arcs are a very important principle in …

Week 9 – Principles of Animation, Part 1

In this week, I have been learning about some of the 12 principles of animation that were taken from the works various animators throughout the 1930’s and onwards. Those 12 principles were first published in “The Illusion of Life: Disney Animation” book made by Ollie Johnston and Frank Thomas. We also mentioned the types of …

Week 4- Perspective, Composition and creating a background for top-down shooter

In this week, we have been learning about composition and perspectives and how they impact the way in which audiences view the artwork. For example, a one point perspective drawing has a single vanishing point and all surfaces and edges from the drawing move towards that single vanishing point whilst a 2 point perspective drawing …

Week 5- Shape and Colour Theory and making sprites for topdown shooter game

In this week I’ve learnt about how shapes and colours can have an impact on what the viewer thinks of an artwork. For example, red can represent anger, danger passion or even care whilst a circle can make something or someone seem soft, squishy and harmless. I’ve also recalled that the value of a colour …

Week 3- Making UI buttons for my Peach Clicker game

This week, we have been learning how to create UI buttons for our cookie clicker prototypes that we are creating this point in time by using both adobe illustrator and adobe photoshop at our disposal. I decided to base my cookie clicker game on peaches, as I wanted to be original since I didn’t want …

Week 1- Making a character concept design

In this week we have been learning how to draw using the graphics tablets on photoshop and some basic photoshop mechanics to get a kickstart on the course. We were taught to use a variety of different tools including the move tool, clear tool, various selection tools (such as the quick selection tool, magic wand …