References

Info and Brushes Abe_Leal3D (2023) Stylized Textures Tutorial | Hand-Painted Style in Substance Painter. www.youtube.com. Available online: https://www.youtube.com/watch?v=cT5PJKMPTdg [Accessed 1 Dec. 2023]. Adobe Substance 3D (2023) Creating Turntables in Substance 3D Stager. www.youtube.com. Available online: https://www.youtube.com/watch?v=wsHI_8aLXTI. Anon (2023) Edge loop. Wikipedia. Available online: https://en.wikipedia.org/wiki/Edge_loop#:~:text=An%20edge%20loop%2C%20in%20computer [Accessed 8 Jan. 2024]. ARJKalobas (2022a) How to create Fur in …

UV Mapping

Creating Seams After I have finished the retopology of my character model, it was time to UV unwrap it. UV unwrapping is a process that generates a 2D representation of a 3D object, which is generated by a UV/texture coordinates (Disguise, n.d.). This method is important for the texturing process that I will be carrying …

Retopology

Before I start to retopologise, I need to export my character sculpt from zbrush into maya. Since maya is the software that I will be using for retopology, it is important to export my file correctly. Maya cannot work properly if the mesh I export has more than 500 thousand polys (2d shapes). The first …

Early Blockout

After drawing out the concepts and gathering reference images, I decided to start on the blockout of my character. A block out is a draft of an object 3D or otherwise which uses primitive shapes to get a basic shape for the final product. In my case, I will use Zbrush for the blockout and …

Research + Planning

For this module, I was tasked with creating a 3D character whilst demonstrating my understanding of 3D character design. I will be including the narrative description of my character, body style and personality, descriptions of colour design, visual style, character concepts and ideas and references to different sources that I have used. I will also …