Week 5- Shape and Colour Theory and making sprites for topdown shooter game

In this week I’ve learnt about how shapes and colours can have an impact on what the viewer thinks of an artwork. For example, red can represent anger, danger passion or even care whilst a circle can make something or someone seem soft, squishy and harmless. I’ve also recalled that the value of a colour …

Week 3- Making UI buttons for my Peach Clicker game

This week, we have been learning how to create UI buttons for our cookie clicker prototypes that we are creating this point in time by using both adobe illustrator and adobe photoshop at our disposal. I decided to base my cookie clicker game on peaches, as I wanted to be original since I didn’t want …

Week 1- Making a character concept design

In this week we have been learning how to draw using the graphics tablets on photoshop and some basic photoshop mechanics to get a kickstart on the course. We were taught to use a variety of different tools including the move tool, clear tool, various selection tools (such as the quick selection tool, magic wand …